
Perpetually bombarded by nuclear bombs and radiation storms on a daily basis, this apocalyptic realm knows only of looting, killing, and betrayal. Without a societal structure in place, organized crime rules, and anarchy rules harder, resulting in a rapidly deteriorating way of life for the realm.
When the Power Crystals roared toward the irradiated earth, the inhabitants braced for another nuclear impact. With no explosion occurring and a non-irradiated glow emitting from the rocks, the ravaged denizens realized the opportunity in front of them. They could escape their nuclear hell by overtaking other Realms, live in the land of their choosing, and start over. While their temporary unity is inspiring, they must fight the instinct to kill one another before they can kill another Realm’s inhabitants.
Specialty: Movement & indiscriminate destruction
KING ROACH
While the extra muscle and intel from his grunts Vinny and Paulie are heavily valued, the King needs no assistance when it comes to handling his rivals. With his beloved machete and katana in-hands, the King of the Roaches finds as much pleasure in silencing his enemies as he does lighting up a homemade cigarette.
RATION ASSASSIN
When the Stein Meats Co. discreetly packaged their canned meals with tiny morsels of human flesh, they assumed their secret would forever be buried with the bodies of upper management. Despite their attempts to keep their transgression under wraps, the dropping of the nuclear bombs brought life to one of their thought-to-be-sealed cans of meat and beans. This particular can contained the DNA of a highly trained assassin who's skills were as sharp as the blade he always kept by his side.
MARROW REAPER
Losing her parents and eyesight to nuclear warfare at a young age, Ada was forced to quickly acclimate to the deadly apocalyptic landscape. From her first ambush to her latest hunt, Ada has used nothing but her trusty Stop Sign previously located at the corner of her home street. While initially whole, her sign received an unwelcome deadly makeover with a few chomps from an encounter with a Snapping Turtle.
TRASH KNIGHT
While combat was never his specialty, Remington was forced to gather what odds and ends he could acquire from various trash cans when the atomic blasts separated him from his loving family while off hunting for a meal. He now travels the lands in search of them, but understands some matters must be addressed to in order to resume his inquisitive journey.
SHRAPPING TURTLE
Living a quiet life of solidarity in a pond in the woods, this turtle's life was turned upside down when the bombs dropped and turned his luscious green cavern into a flat, barren, orange wasteland. On his very slow journey to kill who was responsible for this madness, the turtle unfortunately traveled through a hellacious and explosive avenue across the wasteland. This resulted in several shards of shrapnel to permanently lodge within his beloved shell, only furthering his seemingly limitless anger.
SCRAP MERCHANT
Previously adored by his mischief of white rats for his ravishing looks, Roland was left burned and scarred from the nuclear impact of the atomic bombs. He has since hidden himself from his pack and made a living through arms dealings throughout the wasteland.
MONSIEURE MOUSTIQUE
Drinking blood by day, spilling it by night. Monsieur Moustique is a French bounty hunter with more appreciation for red wine than life. While he's made a fortune off of his contracted kills, he drinks it faster than he can earn it. This usually results in a few odd jobs even he isn't proud of.
CROWMERA
Once separate entities, when the bombs dropped intense radiation caused various beings to mutate into a trifecta of its three surrounding elements. It started with the DNA of the crow perched upon a scarecrow, who was guarding a nearby corn field. Once fused, the three were given an interconnected existence, and became a daunting foe to all their enemies.
MOLOHOG
As an alcohol-loving swine, Molohog finds his liquid desires to be frustratingly insatiable. So much so that he at times resorts to the consumption of scarce, unknown solutions in hopes that he will acquire a buzz.
SMOLEDER
Smoleder has a pea-sized brain, but a gargantuan adoration for arson. If there's a building burning in the wasteland, Smoleder is almost always the cause. His frequent flame tends to draw the attention of raiders and bandits, but they usually find themselves overcooked by the end of their encounter with the mole rat.
ROACH VINNY
Paranoid after the loss of his partner's left leg, Vinny stands ready to shank any party who appears fishy with his often-used shiv. Despite turning his blade on his comrades out of sheer paranoia, there's no one he'd rather murder than those that threaten the lives of Paulie and the King.
ROACH PAULIE
While forever loyal to King Roach and his commands, Paulie suffers from severe anxiety after losing his left leg in a gambling accident. He now ensures he's forever armed with his trusty shovel given to him by his boss for his sacrifices in the field.
MED BOT CR-25
Meticulously designed and built in an underground factory, the Combat-Ready (or CR) model of war machines was brought to life solely for the purpose of death and destruction. The original architect of these machines intended their creation to be utilized for good, but corporate greed quickly changed that. Despite being blackballed by his employer, he refused to give up. He stole an inactive CR bot, modified its capabilities and finally created what he intended from the start. A medical bot designed to heal the sick and dying. As he lay sick and dying himself, he sent it off to the post-apocalyptic world, with the hope of bringing some good to the wastes.
GRUGG
While his origin is unknown, Grugg is a well-known figure throughout the wastelands. He spends every hour of every day breaking structures trying to find glowing rad rocks. Grugg, normally ignoring other living entities, only pays mind to those who get in the way of his geological pursuits. This usually ends with them crushed underneath his hammer.
SLUGLING
As a disposable, inexperienced servant to the queen, the sluglings tend to live longer in the fetal stage than they do outside of their mucus-covered egg shells. This is no concern for their mother, however, for they find their value through their numbers rather than their combat capabilities.
MOTHER SLUG
Mother Slug, the queen of the wasteland sewers, is in a constant state of rage and agony. Her conquest to infest the above-ground wastes just as she has done the underground is just as insatiable as her reproductive capabilities. With the production rate of eight slugling eggs per minute, her army is growing faster than they can be killed off. It's only a matter of time before this realm, and potentially others, are swarming with her loyal offspring.
THE BUTCHER BROS.
Richard (right head) has an insatiable hunger for flesh that his brother Larry (left head) does not agree with. Despite Larry's reluctance to eat other humans, he tries not to impede upon Richard's hunting obsession, and loosely provides assistance with the body's left arm and leg.
TRAWL
While on a hunt for his school of fish, Trawl was thrust from his clan by a rip tide infused with bio-hazardous nuclear waste. The resulting mutation gave him arms, legs, and a size of a great white shark. When he returned to his group, he was ostracized for his aesthetic. As a result, Trawl now spends his days hunting and feasting exclusively on members of his old clan.
MUTATED MONGREL
Previously a loyal guard dog at the mayor's estate, the revered mongrel became rabid when the bombs first fell. Its heavy radiation ingestion has given her a blinding glow, and a few extra eyes to go with it. She spends her days wandering the wastes, searching for any remaining sign of her former master.
SLUMBEAR
Slumbear began as a bear preparing for his hibernation, ingesting copious amounts of fish, deer, and mushrooms. While asleep when the first bombs dropped, the undigested fungus within his stomach mutated from the inside out. The fungus now control all of his motor functions while he continues to sleep. It is unkown whether he will ever regain control, for 7 months of hibernation has turned into 7 years and counting.
The Crystal Kingdom is the strange, yet delicious central hub of the magical Fantasy Land. Ruled by the insatiable King Glutton III and his vain Queen (Envy IV), the Fantasy Land is comprised of dragons, trolls, goblins, gnomes, fairies, wacky vigilantes, marvelous meals, & more.
When the Power Crystals cratered into Glutton’s gravy moat he did what he does best, use them as an experimental ingredient. The kingdom’s factory testing produced the most delectable, sweet, and elegant treat imaginable, the Crystal Crunch bar. It was a candy so perfect his entire kingdom had become addicted, including himself of course. With Power Crystals finite and the Crystal Crunch supply running low Glutton put out a call to action that if the chocolate was to keep flowing, the kingdom needed to take the Power Crystals from the other realms to make it happen.
Specialty: Rule-bending items, abilities, & low-cost Champions
KING GLUTTON III
Eat, sleep, and eat. This is the mantra of King Glutton III. Despite the piggish nature of his father and grandfather, Glutton III's tendency to wander and plop down wherever he pleases makes him much more of a nuisance than any king that had come before him.
QUEEN ENVY IV
After several years of being married to, and watching the physical downfall of her husband Glutton III, Queen Envy has become more and more obsessed with her own appearance. There's never an angle or a reflective object she won't chase, even if it means staring at herself through her servant's greasy, reflective surface of a frying pan used to feed her obese husband.
WINGLESS FAIRY
Intrigued at the proposition of owning the new Weaver Wand 3000, this fairy traded her wings to a little traveling goblin. Little did she know the wand was a fake, leaving her short of magic, as well as her means of flight.
PAGE MAGE
The Page Mage is considered to be one of the most essential members of Glutton's royal court. This garlic-scented wizard has the unique ability to turn text into matter. It is because of this that Glutton has tasked him with creating an edible army from the tasiest recipe pages in the grand archives. As far as Glutton is concerned, a fallen soldier can double as a late-night snack.
HANS, THE EGG COURIER
Spending several years of his life delivering exquisite dragon eggs for powerful Lords, Hans had stumbled upon one egg that wasn't exactly pretty, but reminded him of himself. He quickly fell in love with it and decided to raise it as his own.
VERSAGON, THE LIBERATOR
Bred to be the ideal balance of strength and defense, Versagon was once an imprisoned weapon to Troll King Augboar in the Norht. It wasn't until a scorching orange dragon engulfed his empire in flames that she slipped out of her chains and escaped. She now wanders the skies, searching for other imprisoned dragons throughout the land that need their freedom.
SEARGON, THE INCINERATOR
As an egg within a burlap sack, the Incinerator rolled out of a distracted courier's bag and was left unattended up to his hatching. When he emerged from his shell he found no mother to greet him. His isolation growing up led to his desire to incinerate kings, queens, peasants, and whole villages alike for never giving him the home he always desired.
INGON, THE FORTRESS
Gifted as an egg to the Crystal Kingdom many years prior by an anonymous source, Ingon grew to be a weapon of mass protection throughout many wars. His acts garnered him the appropriate title of "The Fortress". Due to his near impenetrable scales, Ingon staved off entire armies simply by letting them waste their resources attacking him. He still resides within the depths of the Crystal Kingdom today, slumbering until a clueless army decides to wage a hopeless war once more.
AMETHYST KNIGHT
A warrior legend known throughout the lands, the Amethyst Knight found his fame upon slaying the Amethyst Serpent living beneath the village it terrorized. As a thank you for his deed for the village, their infamous blacksmith fashioned a sword and armor set, forged using the crystals that grew inside of the beast.
DOUG, THE EXECUTIONER
After failing out of Flogging College with poor marks, Doug received quite a scolding from his mother. Being an well-respected Apothecary, she had to soon sail off to find a cure for the currently thriving plague. Due to this, she insisted her brother King Glutton III provide Doug with a job that would keep him out of trouble, meet lots of people, and show him the value of hard work. As a result, the King made his nephew the crown's executioner.
GNOME-ING MISSILE
While always described by his mentors at Gnome Prep as an unstable loose cannon, this trouble-making gnome took the comments personally...and literally. He decided he would prove his explosive personality was an asset and not a detriment by using it to eliminate those who would threaten his realm.
TRAVELING HENRY
Known for his irresistible deals throughout the vast kingdoms, little Henry is equally as clever as he is speedy. While he values his wardrobe, it's his stilts he puts the most care in, for they are his means of rapidly escaping buyers who quickly learn of his deceptive nature.
PRINCE-POSTOR
The century-old legend of a prince-turned-frog riding a unicorn looking for his future queen has enticed and inspired many throughout the vast lands. Unfortunately, it has inspired shifty characters as well. Prince-Postor was a frog from the start, but can always be seen riding his painted donkey in attempts to trick a naive princess into a marriage of riches. He has yet to find success.
GOLIATH
Goliath's insatiable appetite had always led him to the vast, bountiful lands of local farmers. Much to their dismay, he'd commonly devour their fields of all livestock, resulting in a massive revolt against him. The end result didn't go so well for the farmers.
THE PINTO PIPER
Using his enchanted flute and lack of morality, The Pinto Piper and his mischievous band of beans travel from village to village, pillaging and wreaking havoc on both the rich and poor, leaving nothing but fire and destruction in their wake.
HILDA
Nestled uncomfortably within the deepest, darkest crevices of the Peasant District is Hilda and her sinister concoctions. She spends her nights brewing numerous deadly and poisonous potions, and her days distributing them. This includes her especially potent Medusa Serum, which turns its victim into a stone as hard as Glutton's castle walls. Rumor also has it that the witch has full conversations with her hump.
SIR GLUCOSE
A rapscallion with a reputation, Sir Glucose's identity may be unknown, but his infamous deeds are far from a mystery. This devious vigilante steals sweets from the rich, and fattens up the poor. Needless to say he is high on Glutton's list of Most Wanted, right under apple pie.
POGOLLO
A silent street performer, Poggolo can often be found entertaining crowds both young and old with his logic-defying puppet performances. It is said that when the last pair of eyes turn from his performance, he vanishes into thin air.
GRASSTRAP
Despite being the Queen's seemingly harmless and beloved pet, Grasstrap is notorious for continually making groundskeepers disappear from the royal courtyard. Against numerous secret attempts to poison the man-eating plant by the King's command, Grasstrap has successfully made several meals out of Glutton's royal guard.
MECH MARV & PROFESSOR SCHULTZ
Once a petty, thieving prisoner starved to death below a Glutton’s throne, Marv has been given a second lease on life. He is now proudly operated by the honorable Professor Schultz. Only a few bricks and chains can stop these two from achieving greatness together.
Ruled by the architect of Hell, the High Priest presides over his dominion of the damned. Through a combination of dark arts and his ancient necro-tome of lost souls the High Priest conjures and commands his fiercely loyal Court of Demons. These macabre creatures exist solely to realize the Priest’s vision of eternal torture and shame upon all beings.
While both the screams of agony and the Priest’s hatred reach wide, the sudden appearance of Power Crystals has shown there’s immeasurable levels of suffering yet to be inflicted. The High Priest will stop at nothing to pursue his dominion over all realms, and his macabre demons won’t hesitate to offer their own lives if it means their oppressive ruler gets what he demands.
Specialty: High stats & High Priest prioritization
THE HIGH PRIEST
A daunting master of the dark arts, the mysterious High Priest excels in the practice of breathing life into horrifying, damned beings thought only to be found in fictional tales spread throughout time and space.
KRATER
Rumored to be the 'dark side of the moon', Krater is even darker. This lunar demon hypnotizes and attracts any soul that dares gaze upon its glowing allure. Once the being is close enough, Krater strangles them with its tattered but deadly thread.
TENGU, THE GATEKEEPER
Despite previously having no interest in such heavy responsibilities, Tengu was cursed by the High Priest with the safety of realm through the gate key. The gate key possesses any owner that handles it with the insatiable obsession of its protection. Now the poor Tengu soul has no choice but to obsessively pine over the pressures of keeping the key out of harms way.
KAPPA
What was believed to be a fabled legend became a reality when creatures started to vanish near the lake. While near impossible to locate with the naked eye, Kappa can only be found at night time, within various bodies of water. Despite this, she only emerges to pull a victim in with her, drowning them before she feasts.
GRAVEYARD GOLEM
Previously in a deep 1,000 year-slumber below an abandoned cemetery, Graveyard Golem arose when summoned by a call from the High Priest. It is valued for its ability to effortlessly crush any target deemed a hostile by its master.
WORLD EATER
All-seeing, and all-consuming. The World Eater specializes in the immediate consumption of any matter that dare cross its eyes. While its razor sharp teeth and limitless stomach devour prey in seconds, it's ability to quickly liquify and solidify itself make this creature a truly horrifying abomination.
VIGIL PARASITE
The Vigil Parasite is a demonic blanket of wax that travels from host to host. Once its candles melt upon a vessel, the posession begins and it soon has full control over the being's motor functions. The moment the host has fulfilled its purpose is the moment the Parasite abandons it, leaving a hollow, lifeless husk behind.
JOROGUMO
Jorogumo is a sinister breeding machine. Due to the needs of the offspring in her pod, she continually hunts, and feeds on any prey she may find. As she devours them, she strengthens her evergrowing children. Despite her unconditional adoration for her babies, her ultimate loyalty lies with her High Priest. Even willing to go as far as sacrificing them, and herself, to keep him alive.
STARVED IMP
Insatiable consumption is all the Starved Imp knows. With a cursed metabolism that digests food faster than the being can breathe, this creature must continually consume to stay alive. In dire situations where no victims are nearby, the only solution is self-consumption, which will slowly, but inevitably result in the extinction of this poor, but savage beast.
VETALA
Often disguising itself as a gargoyle perched upon cathedral egdes, Vetala methodically plans who its next vessel will be. Because it has the ability to re-animate corpses, and can turn the bodies of living beings against themselves. It can also commonly be found lurking near cemeteries.
BLOOD DRAKE
A skyborn demon, the Blood Drake can commonly be found suctioning blood from its victims in the dead of night. Its wings flap with silence, and are robust enough to provide a rapid escape in the rare occasion it is discovered by its prey. Each Drake, once killed, are able to self-revive, with the exception of its bulbous eye, giving it a second chance, but a blind future.
RAG DOLL
To the unknowing eye, the Rag Doll is both a mimic and a cracked doll. However, when the porcelain demon strikes, she becomes whatever she needs to in order to kill her prey. As the years and the cracks wear on, Rag Doll replaces her parts with those found from other downtrodden dolls, and in some cases, decomposed flesh.
EXSKULLIBUR
Reborn accidentally by the High Priest's sweeping revival spell, Exskullibur mistakenly credits his newfound life to a master he believes wants him around. Despite his flawed perception, Exskullibur crafted a sword and a shield that he plans to use, in order to prove his value to the High Priest. He believes that if he makes an impact, he will have justified his master's 'intended' revival of him.
BAPHOMET’S BULL
Once the protector, and right-hand servant to Baphomet, this bull now serves the High Priest. Despite his spiritual contract being intrinsically tied to Baphoment himself, he was separated from his master when killed during an uprising in which he died defending his him. With his death, the Bull was lost to existence, until the High Priest re-summoned the greatest demonic figures known to time. Along with his resurrection, the Bull was granted a new axe, fused with the hellacious plague of the Priest himself.
GRUNJIID
Grunjiid, a putrid mass of chaos and filth, was constructed by The High Priest to act as the realm’s wide-reaching surveillance. This hollow-hearted creature expels its eyeballs, traveling as fast as missiles, to survey the entire bounds of the realm for any imminent threats. When something suspicious is detected the flaccid spikes on Grunjiids back stiffen and each of his eyeballs scream, sounding the alarm.
HELLHOUND
Once just a purposeless mutt, the hound was given a new lease on life when the High Priest came across it, and infused its body with his haunted ruby crystals. Now the hound is the only direct companion to the High Priest, and finds its worth through the protection of its master by any means necessary.
LADY CRANE & STOLAS
Lady Crane is the Priest’s faithful advisor and expert in dark arts magic. This witch is the architect of the plan the demons will execute in systematically crippling every opposing realm one-by-one. Her loyal companion Stolas can always be found at her side, munching on the eyeballs of the damned, rewarded to him for his subservience.
ZAUBOAR
Zauboar, a skilled sorcerer with a seemingly limitless appetite for death, excels in countless methods of torture. This vile, pungent hog is driven by the slaughtering of prey in order to preserve his self-proclaimed reputation as “Master of the Damned.” The High Priest exploits Zauboar, leveraging his hunger for notoriety to manipulate him the boar into doing his bidding.
NECROMASKER
Necromasker is one of the High Priest's most dangerous subjects. She curates a vast collection of black magic-infused masks that overtake their wearer and cause a variety of effects, depending on the mask. It is believed she has one for every occasion, and will craft new ones at the behest of the High Priest, to fulfill his darkest wishes.
WAILING WILLOW
The Wailing Willow can be heard several miles away, crying out, and mimicking the voice of people’s loved ones. Thinking they’re in danger, they sprint to the woods, falling for the Willow’s trap. Once in their grasp the Willow swallows them whole, feeds them through its roots, and sprouts them up as another wailing tree, thickening its predatory forest and hive mind.
The great Gods Ra, Anubis, & Set command the fate of the endless golden sands and their inhabitants. God Osiris, once the fourth God to rule with his brethren, was tragically killed, resulting in a power imbalance amongst the remaining deities. The ongoing power struggle was seen as a great weakness amongst the Gods, and so they pursued a way to resurrect Osiris, hoping to restore the once infallible structure of the sands.
Hundreds of years and many failed attempts later the Power Crystals appeared, unearthed from the scorching dunes. Upon their discovery it was clear to the Gods that this was a sign, perhaps from Osiris, that another realm might have the key to bring him back to life.
The cause attracted several misfits of the sands to join the Gods in war, driven by their own selfish and devious desires. These miscreants hope their wildest wishes will be rewarded by the Gods if they can save Osiris or die trying.
Specialty: High risk/reward dice rolls
GOD RA
Ra is the first Pharaoh of the realm and God of both the sun and the sands. With Osiris’ untimely demise, Ra would have every right to be the sole leader of the Gods. Ra, however, seeks balance above all things and aims to leverage his newfound access to other realms to restore the harmony in his.
GOD ANUBIS
Anubis, one of the now three Gods ruling over the sands, is the deity of funerary rites, protector of graves, and guide to the underworld. Despite his deep connection to death and transition, Anubis has been unable to resurrect Osiris. It is he who suggested leveraging the Power Crystals to find an artifact that is certain to bring Osiris back to the land of the living.
GOD SET
Set, one of the now three Gods ruling over the sands, is the deity of chaos and storms. He draws great pleasure in causing disruption and dramatics, which draws the ire of his fellow Gods. Osiris’ death was euphoric, for the immeasurable turmoil that followed brought great pleasure to Set. Does he want Osiris back? Sure. But he’ll greatly enjoy the pandemonium while it lasts.
CLEO
Despite being the queen of the Golden Sands Cleopatra was never one to sit idly by on a throne and let everyone else enjoy the fighting. She’s been extensively trained by the kingdom’s generals to become one of the most elusive and dangerous assassin’s in their ranks. It’s well understood that when you see Cleo, her feline best friend and God Bastet is not far behind.
GOLDEN SCARAB
The Golden Scarab is as elusive as he is valuable. The ever-fleeting creature has become a widespread legend amongst those of the Golden Sands. Some claim it doesn't exist, while others claim to have caught it, and sold it off for a high fortune. Despite these various claims, the creature is very real, and continues an elusive life, escaping any attempt of capture.
BASTET
Bastet, a God in her own right, doesn’t concern herself with the politics of ruling in the way Ra, Anubis, and Set do. She prides herself in her close relationship with Cleo, acting has her protector in the very rare instances where Cleo’s combat skills fall short.
SANDWORM
The sandworms of the vast dunes are notorious for their ability to be as fast as they are vicious. Masterful in strength, speed, and defense, these beings are only limited by their need to be up-close to strike. Some say if you have the unfortunate opportunity to see one's numerous teeth, soon after you'll see its internal stomach linings.
MA’S SCARABVAN
When just a baby, Ma lost her adoring parents to the jaws of a vicious Sandworm. Alone and vulnerable in the desert, Ma was taken in and raised by a colony of scarabs. Now in her late 70's, Ma travels the vast golden dunes selling various wares acquired throughout her many years of travel. She’s able to cover such incredible distances with the assistance of her scarab companions, whom she still considers her family, and will protect her at all costs.
MAUDUSA
Despite her father's many attempts to marry her off to royalty, Maudusa ran from home in pursuit of her own desires. Her love and adoration of snakes brought her to a life of snake rescue. Maudusa spends her days hunting down traditional snake charmers and robbing them blind of their creatures, for she despises the harmful treatment of snakes for the sake of entertainment. Maudusa’s snakes call upon others in need, leading to a prompt rescue and a growing family.
THE NILE TITAN
On a day, just like any other, he rose. From the darkest depths of the dunes came what is now known as The Nile Titan. A pyramid that many believed to be a structure of its own revealed itself to be just the tip of a gargantuan, blind toad. With intentions unknown, he can be seen slowly traveling across the vast sands. Some fear him, but most worship him.
GENERAL BOON
While off leading his army as a General during the Great Dune War, Boon lost his family to a plague of locusts. Upon realizing this, he became obsessive over finding a way to bring them back. His commitment now lies with the Gods’ pursuit of finding an item of resurrection in another realm, aiming to revive his fallen family. Using the sarcophagus of an Ibis-loving Pharaoh as his shield, and his battle-worn spear as his weapon, Boon will stop at nothing to bring his loved ones back.
BIG TARTUS
Tartus, the hot-headed, gunslinging cactus of the sands, is well-known for a patience as thin and deadly as his spines. Living a lawless life, Tartus subdues his enemies using his unique hieroglyphic gun, which converts his bandolier-strapped water vials into hot tar. Said tar immobilizes his targets, while his needle gauntlet finishes them off. When he's not hunting prey, he's eating them, and is often found napping near the picked-over bones of his most recent kill.
JINN THE MYSTIC
Once a prisoner to his lamp, Jinn's latest master used his second wish in a way that lead to his untimely demise. And so, one wish remained, and there was no one but Jinn left to grant it. He granted himself the shattering of his lamp, leading to his long-desired freedom. Now free, Jinn enjoys playing tricks on treasure hunters, pretending he is still at their service. The speed and nature in which he kills them depends on the morality level of their wishes that he will never grant.
CAMEL CULTIST
Flying the flag of the Holy Humps, these Camel Cultists can be found roaming the vast dunes in servitude of their steed. These cultists believe the dual humps on a Camel's back grant their troupe special blessings. In return for such good fortune, the cultists massacre any living being not from their tribe in the hopes that they will be a sufficient meal for their gracious Gods they ride upon. They don’t mind the taste, either.
PHAROAH IBIS
Buried at his request with his beloved Ibis, Pharaoh Asim was a righteous and beloved ruler. Thousands of years ago, he struck a deal with a lampless Genie that would allow a vessel within his tomb to breathe life again. Underestimating the sinister nature of his newfound savior, Asim assumed the gift of rebirth would be granted to his own body. He was mistaken. Many years later, Asim has been given newfound life, but unfortunately, he has been forced to claim it through the body of his adored, but rotted Ibis.
BOOBY-BILL ROBERTS
Like his famous archeologist grandfather, Booby-Bill is not. Despite his best efforts to live up to the family name, Bill has a knack for finding several booby-traps and very few relics. His persistence is only matched by his astounding ability to survive. If you have a death wish, you will no doubt see it granted in the company of this tomb “raider.”
THE CURSED SCORPION
During the Great Dune War, a war existing to satiate Ra's ego, this scorpion was a loyal soldier. When the conflict reached home and her children’s lives were threatened she abandoned her post in favor of their protection. When the war ended and the dust settled, as punishment for leaving her post, this Scorpion was cursed by Ra. Her individualism was sealed away behind a golden mask, adorned with his seal, and her poison tainted with Ra's gold. Her cursed mask is irremovable, and impenetrable. It is said she now doesn’t even recognize the very children she sought to protect
JEWEL BANDIT
His thievery is notorious, but his identity couldn't be more of a mystery. Referred to only as the "Jewel Bandit", this conniving nuisance always seems to be successful in robbing his targets blind. His pursuits are specifically those of the glowing nature.While he prefers a swift in-and-out method, he's not afraid to get his hands (or his scimitar) dirty, when necessary.
LORD OF LOCUSTS
This Lord is necrotic in nature, and poses a great threat to those who stand in his way of making amends for past transgressions. Many years ago he traded the life of his wife for the command of an endless swarm of locusts. This immeasurable power led to a considerable amount of death and destruction, but he was literally and figuratively left hollow. He now aims to track down her resting place, surrender his power to the Gods and join her in her eternal tomb.
TWINS OF TAURET
These twins are two of the many children of the goddess Tauret, who is associated with fertility, childbirth, and the protection of women and children. These two ruffians broke the mold made for all descendants of Tauret to protect all life at any cost. Their bloodthirsty pursuits got them cast out from their home. They now wander the sands, kicking up trouble where they can find it, usually leaving blood in their wake.
Captain Tusk, the famed pirate captain, & his degenerate crewmates have been pillaging & plundering the high seas for years in search of the elusive Emerald Hook. It has been prophesied that he who possesses the Emerald Hook can fulfill their deepest desires without limits. While the Hook is the walrus’ white whale, Tusk’s arch nemesis, the mighty Kraken, wants it kept hidden. At the center of it all is the port town of Fog Harbor and its citizens who have had their own fair share of scuffles with Tusk’s crew and the Kraken’s sea of allies in their own pursuit of the Hook.
The emergence of the Power Crystals certainly gained the attention of the treasure hunters, but it still wasn’t the Hook. What the crystals appeared to be, however, were a major threat. It’s one thing to stave off the existing competition, but Tusk, the Kraken, & Fog Harbor can all agree a whole swathe of Realms entering their domain is bad news for the fate of the Emerald Hook and the high seas.
Specialty: Hand manipulation & summon stalling
CAPTAIN TUSK
The vile, foul-mouthed and feared Captain Tusk heads a savage crew filled with the most downtrodden and violent pirates found across the vast seas. While his joys are plundering, drinking, and gambling with his crew, his real desire is revenge. 3 years ago the famed pirate lost both his right hand and vision in an eye when he squared off with the Kraken in pursuit of the Emerald Hook. The Kraken vanished into the watery depths, damaging both the Captain’s body and his reputation . Tusk still roams the seas with his crew, hoping to locate the Emerald Hook and the Kraken once more in pursuit of restoring his status as the greatest pirate of the realm.
THE KRAKEN
While Tusk is considered the quintessential pirate it is the Kraken who rules the seas. This giant squid will completely crush and devour any proximal ships to keep his ocean safe. The sea is by no means perfect, but the Kraken will die before it let’s any pirate, person, creature, or realm get their hands on the Emerald Hook. For the Emerald Hook has the potential to cause utter devastation to not only the sea but to the entire realm.
WAYWARD WALLY
Wally was acquired by Tusk many years ago from a sea merchant selling directional-saavy birds. Unfortunately for Tusk, he was swindled. Wally couldn’t tell North from South, and was more reliable for consuming crackers than he was giving Tusk's new ship directions. As a result Tusk replaced Wally's left eye with a compass, and decided if the bird couldn't tell direction naturally, he could do so with some mechanical guidance. Since then, Wally has been Tusk's directional guide, and has far surpassed the abilities of any other bird purchased from that merchant.
PELICANNON
Pelicannon's origins are unknown but its reputation is cemented from land to sea. This chaotic bird flies the skies shrieking day and night, erratically shooting cannonballs from its back. It is unknown if it even has a target, but It is said that when its cannonball supply dries up, it uses its eggs in their place.
BARON BRUTAL
The Baron is as loyal as he is deadly. Being Tusk’s most trusted acolyte, Baron is viewed as the muscle of the crew. He’s not only responsible for the direct protection of his Captain, but also leads the executions of traitorous crew members and short-term prisoners. While he may be a crustacean of very few words, his intimidating stature and violent behavior speak plenty for him.
ROTTING WHALE
It is said that when a pungent odor suddenly coats the crisp, salty air, the famed Rotting Whale is near. The legendary creature has garnered quite the reputation for its penchant for avoiding death, much to the chagrin of the thousands of fisherman who’ve tried to kill it. Despite eroding from the inside out, and the hundreds of harpoons lodged on its surface, the creature simply won’t die, and, is somehow oblivious that anyone even wants him dead.
HELEN “THE HAMMER”
The vast seas harbor no better blacksmith than Helen herself. The chain smoking weapons expert is a heavily valued member of Tusk’s crew, solely responsible for the production of the ship’s deadly arsenal. Despite being prideful in handling her craft mostly alone, Helen occasionally depends on her shrimp companion Reginald to enhance the miniature details of her work.
RONIN OF THE REEF
This formidable swordsman of the sea infuses his katana with his poisonous jelly toxin, paralyzing any being who manages to survive his lightning fast strikes. He unsheathes his sword reluctantly, but should not be mistaken for anything short of a expert of the blade.
BORTOV
Bortov is as eccentric as they come. The blue-collar trawler has built his fishing business from the ground up, into the successful shack it is today. As the go-to seafood supplier of Fog Harbor, Bortov cannot risk any disruptions to his 30-year business. It is because of this that he can often be seen wielding his family's antique harpoon in an effort to quell whatever miscreant the high seas produces.
MERMAIDEN
If the siren’s song can be heard, it’s already too late. Enhancing her range with her horn, the famed Mermaiden bellows out a beautifully haunting tune, which has the ability to lure any man, woman, or creature to her location. Once in her grasp, the hypnotized individual is paralyzed, strangled, and sucked of their soul by the abhorrent vixen. Not much else is known about her, because no one lives to tell the tale.
TUBMARINE
Once a decorated marine scientist, Scott grew to be deeply obsessed with eating the sea creatures he was researching. While on a routine diving expedition Scott faked drowning, hoping to detach himself from his previous burdens, freeing him to do nothing but consume the seafood he captured. With his prior life a memory of the past, "Scott" is no more. He is now sub-aquatically known as the Tubmarine.
GHARTH
There’s no greener schemer than Gharth. This false gharial crocodile loves stirring up trouble. He can usually be found playing both sides, making Tusk think he has turned on his own sea mates, whilst convincing the Kraken he’s loyal to them. The truth is: what’s best for business is best for Gharth.
CHUM CHOMPER
The Chump Chomper doesn’t see the point in choosing between Tusk and the Kraken. Matter of fact, he doesn’t see anything at all. This blind, mutated fish just wants his belly full. But don’t be fooled, if he does get pushed to far he’ll quickly puff up to three times his size, along with his appetite.
TORTUGA TAXI
This elderly sea turtle is passionate about transportation. She serves underwater denizens both pure and vile, asks no questions regarding their moral standing, nor the explanation for their destination. She seeks to get his passengers from A to B as quickly and safely as possible, and make a few clams while doing it.
DECKHAND PERCIVAL
Deckhand Percival is famous for being the hot-headed, alcohol infused janitor of Tusk’s famed ship. This temperamental rodent attempts to keep a tidy ship in the daytime just to make more of a mess in his drunken stupor at night. Despite his alcoholism, the crew prefers to keep the liquor flowing because if it’s not booze he’s spilling, it’s blood.
GROWASIS
Once a single grain of sand, this creature rapidly grew into a monstrosity. His desires are simple. He wishes to rest dormant near the water, achieving an uninterrupted hibernation. Unfortunately for him all the conflict over the Emerald Hook and portal openings has made this impossible. He’s reluctantly agreed to help his realm’s cause if it means he can finally get some shut-eye.
SEABISCUIT
Seabiscuit was once a decorated racing seahorse, renowned for his record-breaking achievements. Jealous of his legacy, competing jockeys maimed and disfigured he and his owner, leaving them for dead. Amongst all odds, Seabiscuit survived. But with his jockey dead and racing career abruptly over he was left with only one more goal to achieve. Adorned with armor comprised of his melted down accolades, Seabiscuit intends to kill them all.
RATTLEBONES
Rattlebones, nicknamed after the sound of shaking fear he'd strike into his enemies, is one of Captain Tusk's most lethal crew members. He has a knack for keeping to the high ground and out of sight enemies. Yet, Rattlebones will swing from ship to ship to kill Tusk's enemies with assassin-like stealth and precision. Despite the wear and tear on his body, it hasn’t slowed him down. If anything it has just made him more angry and lethal.
STARNIVORE
This vicious star fish inhales and consumes everything within its path using its 360 degree razor sharp mouth. Each appendage of this creature has an eye and a mind of its own. They alternate between eating and sleeping, with each eye acting independently of the other. It is said that when all five eyes are awake and feeding at once, it is at its most deadly.
BLACKBEARD’S GHOST
Blackbeard was lost at sea with his famed ship, but he has found his way back in the ethereal form. Despite his resurrection he is cursed by an eternal bounding to the water, forced to wander above and below the sea line, but never beyond.