What Is Realms?
Realms is a board game for 2 players that runs about 60-120 minutes per game.
Players choose one of the first five Realms to cross the rift, battling against one another for survival. Each of these Realms has Champions and items whose playstyles dictate their strengths, weaknesses, and quirks, so experiment to discover clever combinations to bolster your forces.
Manage your resources wisely, build your battlefield, summon your army, & leverage your realm’s talents. Compete against your friends, destroy their Power Crystals, and show them why your Realm is supreme as you spiral towards a thrilling conclusion in this strategic combat board game.
How TO PLAY
The Apocalypse
Perpetually bombarded by nuclear bombs on a daily basis, this apocalyptic realm thrives on the looting, killing, and betrayal of one another. Without a societal structure in place, organized crime rules, and anarchy rules harder. While they may not be united in the effort to eliminate the other realms before they kill one another, if any realm knows of survival, it's the one warring over the irradiated wasteland.
Specialty: Movement & indiscriminate destruction





















Fantasy Land
The Crystal Kingdom is the strange, yet delicious central hub of the magical Fantasy Land. Ruled by the insatiable King Glutton III and his vain Queen (Envy IV), the Fantasy Land is comprised of dragons, trolls, goblins, gnomes, fairies, wacky vigilantes, marvelous meals, & more. While the King’s influence & cholesterol reign high, he will have to leverage every weapon from spell to spear in order to give his dominion a three-course victory.
Specialty: Rule-bending items, abilities, & low-cost Champions
Court of Demons
Ruled by the architect of Hell, the High Priest presides over his Court of Demons. Through a combination of dark arts and his ancient book of lost souls the High Priest calls upon his most trusted damned to combat any realm that attempts to stop his pursuit of dominion over all realities. These macabre creatures won’t hesitate to offer up their own lives if it means their spine-chilling, oppressive ruler lives to fight another day.
Specialty: High stats & High Priest prioritization
Golden Sands
Led by Gods Ra, Anubis, & Set, the Golden Sands are home to a diverse mix of humans, creatures, and villainy. The vast sands attract several supporters to join these Gods in war, driven by their own desires. These misfits hope their wildest wishes will be rewarded by Ra if they contribute to the Realm’s protection. While the Gods intended to create their own army, they’ve become more intrigued by the one they inherited.
Specialty: High risk/reward dice rolls
The High Seas
The blood-thirsty Captain Tusk & his degenerate pirate crew aim to pillage & plunder until they locate their Holy Grail, the Emerald Hook. Within the depths of the sea they sail upon lies the ruler of the unforgiving ocean & Tusk’s arch nemesis, the mighty Kraken. Fog Harbor, a port town, also wishes to see Tusk’s downfall, while also keeping the sea creatures at bay. These three factions might need to choose their battles wisely if the tumultuous High Seas is to stave off other Realms.
Specialty: Hand manipulation & summon stalling
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EXPANSIONs
More Realms are joining the fight…